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NumericalGodeaux :: randomLineTorsZ4

randomLineTorsZ4 -- compute a line for a numerical Godeaux surface with a cyclic torsion group of order 4

Synopsis

Description

The order of the torsion group does only depend on the choice of the line in the complete intersection of the quadratic relations Q in 11. A numerical Godeaux surface X with torsion group ℤ/4 has two special bicanonical curves: one reducible curve of the form D1+D3, where Di ∈|KX + ti| with a torsion element ti, and a double curve 2D2, where D2 ∈|KX + t2|. To construct a surface with such curves, the associated line l must intersect each of two different loci in Q in exactly one point. These loci are computed in the procedure lineConditionsTorsZ4.

i1 : kk = QQ;
i2 : s = "22";
i3 : (relLin,relPfaf,d1',d2,Ms) = setupGodeaux(kk,s);
i4 : (randLine,subsLine) = randomLineTorsZ4(d1',relPfaf);
i5 : transpose randLine

o5 = | 0  0 2 0  0 -8 0   0 -2 0 0 -1 |
     | -2 0 0 -8 0 0  -12 0 0  6 0 0  |

                                                                                                                                                                                                                                                                                                                                                                2                                                                                                                                                                                                                                                                                                                                                          12
o5 : Matrix (QQ[a     , a     , a     , a     , a     , a     , a     , a     , a     , a     , a     , a     , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , o     , o     , o     , o     , o     , o     , o     , o     , o     , o     , o     , o     , x , x , y , y , y , y ])  <--- (QQ[a     , a     , a     , a     , a     , a     , a     , a     , a     , a     , a     , a     , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , c   , o     , o     , o     , o     , o     , o     , o     , o     , o     , o     , o     , o     , x , x , y , y , y , y ])
                 2,1,3   2,0,3   2,2,2   3,1,3   3,0,3   3,2,2   0,1,3   0,1,2   0,0,0   1,1,3   1,1,2   1,0,0   0,0   0,2   0,4   0,6   0,7   1,0   1,2   1,4   1,6   1,7   2,0   2,1   2,2   2,3   2,5   3,0   3,1   3,2   3,3   3,5   1,0,1   2,0,1   3,1,3   3,2,3   4,0,1   4,3,3   5,0,1   5,1,1   5,1,3   5,2,1   5,3,3   5,4,3   0   1   0   1   2   3              2,1,3   2,0,3   2,2,2   3,1,3   3,0,3   3,2,2   0,1,3   0,1,2   0,0,0   1,1,3   1,1,2   1,0,0   0,0   0,2   0,4   0,6   0,7   1,0   1,2   1,4   1,6   1,7   2,0   2,1   2,2   2,3   2,5   3,0   3,1   3,2   3,3   3,5   1,0,1   2,0,1   3,1,3   3,2,3   4,0,1   4,3,3   5,0,1   5,1,1   5,1,3   5,2,1   5,3,3   5,4,3   0   1   0   1   2   3

See also

Ways to use randomLineTorsZ4 :